Trials Rising: An Amazing Racing Game

Date: 2019-06-11 00:52:39

Ubisoft's major event in early 2019, in addition to the already sold Far Cry: New Dawn, it is sure to count the The Division 2 in mid-March. But for me personally, the most exciting new thing is the new work of Ubisoft's classic series Trials Rising. Since the experience of the new work has changed and improved on E3 last year, the joy of this game has always attracted me. However, it is a pity that it is a relatively small piece of work. In order to let more people know the unique charm of this series, this review may be more like a game recommendation.

Stunning picture and design

In fact, when it comes to motorcycle-themed games, most of the players should be familiar. This theme has always been a frequent visitor to major consoles and even mobile games, but it is rare to be as sophisticated as the Trials Rising series. For the "car" in the car gun ball, the scene's visual expression and level design are integrated, and the clever design can effectively highlight the scenes that want to be noticed by the players.

Trials Rising still follows the high standards of the series, and achieves more depth of field and scene switching with better technical support. For example, shuttle between the speeding trains, enter and exit in a large playground and even drill into the underground waterway and return to the track with a fountain. Each track presents different views from all over the world and is hidden. A variety of difficult designs are waiting for you here.

Diversified gameplay will not be greasy

For popular racing games, repetitiveness is sometimes an inevitable problem. Occasionally, a few laps are relaxing and very fun, but playing too much can be a bit tired. But whether it's Trials Rising or other works in the series, it's a greasy word. It's a very pleasant growth curve. The challenge to yourself has always been with new levels, using what you have accumulated in every level. Experience, and each experience will be different.

In the most basic sense, each independent map has its own pure timing scoring challenge, and in the single-player game, there will be gold, silver and bronze ghost players racing with you, as long as they win, they will win. The corresponding level of evaluation. On top of this basic gameplay, more challenges will appear on these tracks in the form of NPC distributions, such as the stunt teacher specifying you to do six front flips, the racing teacher to specify shorter customs clearance times, etc. According to the changes in the map, it will also be completely different levels of difficulty, and sometimes even a part that is quite difficult to complete, when patience becomes the main factor.

In addition to the single-player challenge enhancement, the multiplayer part surpassed the online/local match to further develop a party mode, which is just like the new model that players can use when they start. The party mode is no different from the tradition in racing, but it uniquely joins the mechanism of ending the penalty game, such as losing the person to order the winner, or a game to decide who to wash the dishes tonight.