Final Fantasy VII Remake "Classic" Mode Has Traditional, Menu-Based Combat, Not Turn-Based Fights
"Final Fantasy VII Remake" producer Yoshinori Kitase has confirmed that a classic mode will be available upon release. As revealed on-stage at the Tokyo Game Show, Final Fantasy VII Remake's classic mode recreates the combat mechanic of the original Final Fantasy VII which bringing turn-based combat back to Final Fantasy VII. The classic mode will be similar to the gameplay the older fans remember as it will be focused on issuing commands to their characters instead of actively controlling them in battle.
According to the thread on Twitter, players who opt for the Classic Mode in remake can simply "focus on selecting commands, making it possible to play [Final Fantasy VII Remake] as if it were a classic menu-based RPG!"
In classic mode, the Active Time Battle (ATB) gauge is automatically filled up as the player fights. In the regular mode, the ATB gauge fills up after the player hits foes many times and allows them to see the list of special moves that their character can do.
It'll no doubt be great news for those concerned about the remake's new systems, offering an alternative method of play if you're still clinging to the traditional ways.
Check out the exciting TGS Trailer below.
Players can get their hands on the Remake on March 3, 2020 on PlayStation 4.







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